Version 1.0.1

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Version 1.0.1
Version Date 30 August 2018

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Version 1.0.0

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Changelog[edit | edit source]

This is the first bugfix release for Airships: Conquer the Skies.

  • Double clicking to load and save in file screens works correctly now.
  • Pirates that have captured a landship they can’t use no longer get stuck in an endless cycle of re-attacking.
  • Strategic AI values have been tweaked.
  • When reinforcements are moving towards a fleet, it will now wait for them to arrive before attacking.
  • The strategic AI should be much less likely to constantly re-attack the same location.
  • The strategic AI will no longer build pure boarding ships and then immediately scrap them again because they have no guns.
  • Strategic conquest now starts out stopped both when starting a new game and when loading one. This only applies to single-player.
  • Imperial cannon is more accurate and reloads more quickly.
  • Rockets and bombs are less accurate.
  • Hitting space in spectator mode no longer crashes the game.
  • Fixed some rare crashes in map generation in archipelago mode.
  • Small Suspendium chambers now get lift bonus from lozenge heraldic charge, like the other chambers.
  • Damage that’s too weak to penetrate armour now has a chance to do 1 damage based on relative strength, instead of always doing one damage.
  • Spiderlings have longer “grappling hooks”.

This was the first tranche of bug fixes. More issues that I am aware of, that will get fixed:

  • Some AIs need bigger building designs to build.
  • Robot spiders fail to board buildings sometimes.
  • Repairing damaged buildings causes their position to shift into the ground.
  • Melee combat AI vs buildings and low-flying ships is bad.
  • Module info should show troop stats.
  • Ability to flip and rotate decals and modules where appropriate.
  • In rare cases, a crewman can be still part of a ship when his module is gone, causing him to appear to float in midair next to the ship.
  • Muskets look identical to rifles.
  • The game doesn’t work if your Windows home folder has the letter ö in it.
  • Some rare multiplayer desyncs.
  • More balancing and AI improvements.

Additional information[edit | edit source]

The bomb bay received an additional, undocumented Nerf. The exact values of the old and new bomb bay and rockets are the following:

Bomb Bay:[edit | edit source]

  • Reload speed gone up to 6000 ms (up from 5000)
  • Inaccuracy gone up to 0.0022 (up from 0.0017)

Rockets:[edit | edit source]

  • Inaccuracy gone up to 0.0040 (up from 0.0025)