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Repair is a game mechanic.
When a module is damaged below its current Repair threshold - 20 and not on fire, a new Repair job is created. Then, a crew member takes a repair tool out of a nearby repair station and hauls it to the damaged Module. There, he repairs it with a speed of 20 HP per repair tick. This goes up to
maxHP - (maxHP - lowestHP) / 2 and there it stops.
If the module is completely destroyed (seen by a black tint) it can no longer be repaired.