Module
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Modules are used to construct airships, landships and buildings. They consist of a number of square tiles, and are usually covered in armour for protection.
The following categories of modules currently exist:
- Aircraft (Added at 0.9.2)
- Shapes and decorations
- Structural
- Lift
- Propulsion
- Resources
- Command and crew
- Weapons
- Troops
- Weapon Table
HP of Modules[edit | edit source]
The Hitpoints (HP) of individual Modules is calculated with the following formula:
(Rounded up(<BaseHP> * (0.29999999999999993 + 0.8 * <adjacentBonus> / <maximumAdjacents>) + <bonusHPPerTile> * <Module Width> * <Module Height>) * <structuralStressHPMultiplier>
BaseHP: The HP displayed in the editor for the chosen module
adjacentBonus:
maximumAdjacents: Module Width * Module Height
bonusHPPerTile:
Module Width: How many tiles the module is wide
Module Height: How many tiles the module is high
structuralStressHPMultiplier: Each module uses a structural stress amount and the more there is present, the higher the penalty for the module health