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Airships: Conquer the Skies Wiki
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==Bonuses== The first symbol used on the coat-of-arms determines the [[bonus]] provided (no bonus in multiplayer mode). Symbols that do not provide a bonus are not listed. * '''Anvil''' - -50% cost to all forms of steel [[armour]] *'''Bee''' - Ships and buildings are built twice as fast * '''Crown''' - Conquered cities have no pacification period * '''Dragon''' - You can build Dragonriders * '''Eagle''' - All cannons are twice as accurate * '''Eye''' - Spy actions are 50% cheaper and 50% more likely to succeed *'''Harpoon''' - Bonus research/money gains from defeating encounters * '''Guillotine''' - Revolting cities join your empire * '''Lion''' - 50% faster reload in [[boarding]] combat * '''Mountain''' - +30% lift from [[suspendium]] chambers * '''Mullet''' - +30% damage with all explosive weapons (can, rarely, be obtained from defeating Mad Scientists during the campaign; not sure if stacks) * '''Scales''' - +15% income from cities * '''Tower''' - -50% cost to all forms of stone armour * '''Tree''' - -50% cost to all forms of wooden armour * '''Waves''' - [[Fire]]s are put out twice as quickly * '''Wheel''' - Ships are ready for commands twice as quickly * '''Wrench''' - [[Repair]] 50% faster <br /> Start with one of the following technologies already researched, presumably based on the starting [[technology]] tier for the campaign: * '''Estoile''' - Gunnery, Metallurgy, Reinforced Hulls, Fortifications * '''Gear''' - Machinery, Landships, Machining * '''Goutte''' - Explosives, Advanced Explosives, Combustibles * '''Lozenge''' - Energised Suspendium, High-Pressure Suspendium, Scientific Suspendium Mining * '''Spearhead''' - Military Training, Aerial Tactics, Aerial Corps, Elite Infantry * '''Vol''' - Military Training, Aerial Corps, Heavier Than Air Flight * '''Wolf''' - Machinery, Landships, Articulated Machinery
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