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Airships are constructions built out of modules and the namesake vehicle of the game to the date (Version 7.0.0). in this game Airships are held aloft by Suspendium, a common crystal that, when electrically charged, repels other Suspendium crystals causing lift. some "cheaper" airships use suspendium dust (and probably ambient static electricity or their own repulsion) as a (quite dangerous) mean to produce lift without using expensive coal-powered electric generators.
airships are often the mainstay of greater and better equipped armies, due their sheer mobility advantage over other means of transport as land or sea vehicles. their ability to fly over the terrain allows them to stage otherwise impossible attacks and to intercept incoming enemies before they can harm a city.
it has to be noted that the airship term encompasses a large variety of airborne vehicles and thanks to the modular construction design there are many different kinds of airships of every conceivable size or use. from gargantuan air dreadnoughts built for total airspace supremacy to nimble high-altitude bombers which attack fortifications beyond the angle and range of most land defences.
probably most flaring flaws of the many airships comes from the same source of their strength. the fragile yet dangerous nature of suspendium physics. the "safer yet more expensive" electrically powered suspendium crystal engines are utterly dependent of a constant source of fuel (and crew hands) to power the dynamos, and extensive damage can critically shatter the crystals making them useless until getting dock maintenance (and assuming that they are still repairable at all after the ensuing freefall). in the other hand, suspendium dust balloons ,though cheaper, are even more fragile towards battle damage and their other cousins, the compressed suspendium tanks, are even more dangerous, due being very volatile (usually ending in a spectacular explosions when the pressure vessels are damaged).